XP Reward Activities
NOTE: This list is subject to updating and change anytime and is a sample of our reward structure. We have NOT released how XP will translate into TOKENS yet.
1. XP Earning Activities
Below is a detailed breakdown of the XP earning activities, including any caps or multipliers.
A. VEME Creation
First-Time Creator Bonus
Condition: User creates their first VEME.
XP Awarded: XP=50
Logic: Awarded once per user upon creation of their first VEME.
Daily Creation Bonus
Condition: User creates at least one VEME in a day.
XP Awarded: XP=20
Logic: Awarded once per day per user.
C. Cultural Contribution
Cultural Context Bonus
Condition: VEME is tagged with trending cultural topics.
XP Awarded per VEME: XP=20
Logic: Awarded per VEME tagged appropriately.
D. User Invitations
Referral Bonus (Small)
Condition: Invited user creates first VEME
XP Awarded to Inviter: XP=5XP
Logic: Awarded per successful referral.
Referral Bonus (Large)
Condition: Invited user reaches rank 3
XP Awarded to Inviter: XP=50XP
Logic: Awarded per successful referral.
Referral Milestones
Condition and XP Awarded:
For every 5 successful referrals: XP=50XP
For every 10 successful referrals: XP=100XP
Logic: Milestone bonuses are cumulative and stack as users reach them.
E. Engagement in Learning Tools
Tutorial Completion
Condition: User completes the VEME creation tutorial.
XP Awarded: XP=30
Logic: Awarded once per user.
Participation in Veme Training
Condition: User completes a ‘module’.
XP Awarded per Session: XP=20
Logic: Awarded per session attended.
F. AI Training Participation
Data Labeling Quests
Condition: User completes AI training tasks.
XP Awarded per Task: XP=10
Daily Cap: 5 tasks per day.
Logic:
Feedback Provision
Condition: User provides feedback on AI-generated VEMEs.
XP Awarded per Feedback: XP=5
Daily Cap: 10 feedback entries per day.
Logic:
G. Participation in Mini-Games
Hot or Not Participation
Condition: User rates VEMEs.
XP Awarded: XP=1 per 10 VEMEs rated.
Daily Cap: 10 XP (equivalent to rating 100 VEMEs).
Logic:
Battle Arena Participation
Condition: User votes in VEME showdowns.
XP Awarded: XP= per 5 battles participated.
Daily Cap: 20 XP (equivalent to 50 battles).
Logic:
High Quality
Condition: User's VEME or CLIP reaches a certain number of positive ‘swipes’ or ‘upvotes’
XP Awarded:
If likes ≥ 50 and above 80% upvotes over downvotes: XP=15
If likes ≥ 100 and above 80% upvotes over downvotes: XP=30
Logic: Awarded per VEME when it reaches the specified like thresholds. The higher XP does not replace the lower one; they are cumulative.
Total XP if likes ≥ 100: XP total=15+30=45XP
2. XP Levels and Ranks
Define the XP thresholds for each level and the logic for progression.
Adjusted XP Levels and Ranks
Level
Rank Name
XP Range
1
Novice Creator
0 - 199
2
Emerging Artist
200 - 499
3
Creative Enthusiast
500 - 999
4
Meme Artisan
1,000 - 1,999
5
Cultural Contributor
2,000 - 3,999
6
Viral Virtuoso
4,000 - 6,999
7
Master Memer
7,000 - 9,999
8
Legendary Luminary
10,000+
Level-Up Logic
Level Advancement:
When a user's total accumulated XP reaches or exceeds the minimum XP for the next level, they advance to that level.
XP Calculation:
Total XP: Sum of all XP earned from activities.
Total XP=∑XPactivities\text{Total XP} = \sum XP_{\text{activities}}Total XP=∑XPactivities
Example:
If a user has accumulated 1,200 XP: They are at Level 5 (Cultural Contributor).
3. Daily XP Caps and Anti-Exploitation Measures
To prevent exploitation, implement daily caps on certain activities.
Activity Caps
AI Training Tasks:
Max of 5 tasks per day.
Feedback Provision:
Max of 10 feedback entries per day.
Hot or Not Participation:
Max XP per day: 10 XP (rating up to 100 VEMEs).
Battle Arena Participation:
Max XP per day: 20 XP (participating in up to 50 battles).
Total Possible Daily XP from Capped Activities
AI Training Tasks: 50 XP
Feedback Provision: 50 XP
Hot or Not Participation: 10 XP
Battle Arena Participation: 20 XP
Total Daily XP Cap from these activities: 130 XP
A. External Quests
Description:
Users can earn significant XP by completing external quests that promote VEME across various platforms. These quests are designed to enhance the platform's visibility and user engagement.
External Quests and XP Rewards:
Follow VEME on Social Media Platforms (multiple quests):
Platforms: Instagram, Twitter, Facebook, TikTok, LinkedIn.
XP Awarded per Platform: 100 XP.
Conditions:
User must verify their follow by linking their account or through a verification process.
One-time reward per platform.
Follow External Partner on Social Media Platforms
Platforms: Varied
XP Awarded per platform: varied
Conditions:
User must verify their follow by linking their account or through a verification process.
One time reward per platform
Share VEME Content on Social Media:
XP Awarded per Share: 25 XP.
Limits:
Maximum of 2 shares per platform per week.
Platforms include Instagram, Twitter, Facebook, TikTok, LinkedIn.
Conditions:
User shares official VEME content or promotional materials.
Proof of sharing may be required.
Ad-Supported Model
Description:
Users can opt to watch advertisements to earn additional XP and credits. Credits can be used for in-app purchases, unlocking features, or extending usage limits.
Ad Viewing Options and Rewards:
Short Ads (15-30 seconds):
XP Awarded: 10 XP per ad.
Credits Earned: 1 Credit per ad.
Daily Limit: Up to 5 short ads per day.
Conditions:
User must watch the ad in its entirety.
Skipping or closing the ad forfeits the reward.
Long Ads (60 seconds or more):
XP Awarded: 25 XP per ad.
Credits Earned: 3 Credits per ad.
Daily Limit: Up to 3 long ads per day.
Conditions:
Full ad viewing required for rewards.
Longer cooldown periods between ads.
Implementation Details:
User Flow:
Users access ads via a dedicated "Earn XP/Credits" section.
Ads may also be offered when users lack sufficient credits for certain actions.
Ad Completion Verification:
System tracks ad viewing to ensure completion before awarding XP and credits.
Cooldown Mechanisms:
Short Ads: Minimal cooldown, e.g., 1 minute between ads.
Long Ads: Longer cooldown, e.g., 5 minutes between ads.
5. Incorporating Multipliers and Bonuses
To further incentivize engagement, you can introduce multipliers or streak bonuses.
Streak Bonuses
Daily Login Streak:
Condition: User logs in daily.
Bonus XP: XPstreak=5×Consecutive Days
Cap: 7 consecutive days (max bonus 35 XP)
Logic:
Reset if the user misses a day.
Applied at login.
Event Multipliers
Limited-Time Events:
Multiplier: 2x XP on specific activities during events.
Logic: Multiply the XP earned from designated activities by 2.
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